Lux Aeterna VFX's Climate Report

Submitted on 2025-08-06
| Edited on 2025-08-08

Introduction *

Commitment and Targets *

Own Emissions *

Value Chain Emissions *

(optional)

Climate Solutions *

(optional)

Governance, Strategy and Climate Risk *

(optional)

Results, Challenges and Outlook *

Version 3.0

Introduction *

1.1 End day of the reporting period

*
2024-12-31

1.1.1 Año de informe

*
2024

1.2 Describe your business activities

*
Lux Aeterna is an award-winning VFX studio harnessing the latest technology to produce realistic digital assets and shots that would be impossible or impractical to film in reality. Cutting-edge software, proprietary tools, and virtual production technologies are used to create the digital effects as well as employment of top-tier artists and supervisors with deep experience in various aspects of VFX, including CGI, compositing, animation, and motion capture.

1.4 Number of employees on the end day of the reporting period

*
20

1.4.1 Full-time equivalent (FTE) or headcounts

*
Headcounts

1.5 Is this report being submitted on behalf of a parent company or a subsidiary? If so, please briefly explain the relationship.

*
Not applicable

Commitment and Targets *

2.1 Net zero target year

*
2035

2.1.1 Base year

*
2024

2.1.2 Base year value

*
114.1

2.2 Near-term target

*

50% of intensity scope 2 emission reduction from my base year by 2035

2.3 Provide any additional comments or context on your net zero and near term targets.

*
Lux Aeterna (LA) is basing their per unit cost on the render of one frame (25 per second) for delivery of vfx content. This has a direct correlation to our electricity costs. If LA were to reduce their render efficiencies by 50% this would lead to a 50% reduction on electricity bill.

2.4 To reduce emissions in line with my commitment, my company has a climate action plan and is taking action

*
Yes, the plan and action include scope 1+2

Own Emissions *

Energy consumption

3.2 Total energy consumption

*
114.11 kWh

3.3 Total renewable energy consumption

*
0 kWh

Scope 1 emissions

3.4 Scope 1 emissions

*
0 metric tons CO2e

Scope 2 emissions

3.5 Location-based scope 2 emissions

*
32.12 metric tons CO2e

3.7 Have you taken any actions to reduce scope 1+2 emissions in the reporting period?

*
Yes

3.7.1 What actions have you taken to reduce scope 1+2 emissions in the reporting period

*

Energy efficient production processes,Transport and logistics,Material circularity and waste reduction,Product/service design innovation,Digital and technology-enabled solutions,Other company behavioural changes

3.7.2 Provide any additional details

*
RenderFarm auto sleep Our Renderfarm takes up a great deal of the energy usage in the studio both in terms of running the machines and keeping them cool. The farm is only in use for a limited period during the day and for that reason we have an automated sleep system where, if idle for more than a few minutes, the machines will go to sleep having a minimal power draw. At full speed the rendernodes can use 1000W or 1kW although that is when doing GPU rendering, typically a machine will draw around 350-500W whilst rendering. Whilst idling, meaning on but not rendering, they will draw between 100-150W. When asleep the machines use 5-10W so, at least when the farm is not in use, there is over a 90% energy reduction. RenderFarm Cooling As mentioned the farm will collectively use around 30,000 or 30kW under typical usage, assuming all nodes are rendering and averaging 400W each. This energy is released almost entirely as heat into the studio atmosphere. Cooling the studio can be very challenging during summer months and air conditioning uses a lot of energy. Although we do use air conditioning this is reduced significantly by passively cooling the farm via direct ventilation to outside. Cooling improvements We have contracted an HVAC specialist to install higher capacity ventilation above the renderfarm to improve the above mentioned passive cooling. Once that is installed we have another contractor lined up to box in the renderfarm to stop the heat spilling out into the studio. This will make the studio more comfortable to work in, take less energy to cool and improve cooling for the farm. We are in discussions with the HVAC specialist regarding using the farm heat the studio in the winter months to mitigate energy usage further as heating is especially inefficient.

3.8 Which tools or methods did you use to calculate your scope 1+2 emissions?

*

Small Business Carbon Calculator

Value Chain Emissions (optional) *

Scope 3 emissions

4.1 Have you measured any of your scope 3 emissions?

*
Yes

Supply chain related - upstream emissions

Customer related - downstream emissions

4.2 Have you taken any actions to reduce scope 3 emissions in the reporting period?

*
No

4.3 Have you asked any of your suppliers to set a net zero target (either voluntarily or as a requirement)?

*
No

4.4 Have you communicated your commitment and actions to any of your customers?

*
Yes

4.5 Which tools or methods did you use to calculate your scope 3 emissions?

*

Small Business Carbon Calculator

Climate Solutions (optional) *

5.1 Do any of your existing products and/or services qualify as climate solutions or enabling solutions?

*

No

Governance, Strategy and Climate Risk (optional) *

6.1 What governance processes do you have in place for your climate strategy? Choose as many as are applicable.

*

No processes in place,Other (please specify)

6.1 Explain

*
Lux Aeterna is in the process of implementing its climate strategy

6.2 Have you started to identify and assess your companies climate risks and opportunities?

*
Yes - we have identified both climate risks and opportunities

6.2.1 Where are the climate risks you've identified?

*
Own operations

6.2.2 How are you managing these climate risks? Choose as many as are applicable.

*

We\'ve started to prioritise climate risks

6.2.3 Provide any additional comments or context on your climate risks:

*
Lux Aeterna (LA) is basing their per unit cost on the render of one frame (25 per second) for delivery of vfx content. This has a direct correlation to our electricity costs. If LA were to reduce their render efficiencies by 50% this would lead to a 50% reduction on electricity bill. Lux Aeterna is aiming to reduce their render times through workflow packages, software innovation and render engine advances.

6.3 Have you integrated climate and/or nature into your company mission statement or shareholder agreements? If yes, describe how.

*

No

-

6.4 Have you taken actions this year outside of your emissions to accelerate climate progress?

*

No

-

Results, Challenges and Outlook *

7.1 Provide any additional comments or context on your annual results and progress from previous years.

*
Lux Aeterna is aiming to reduce its indirect emissions through its render farm.

7.2 Do you face any key challenges in reducing emissions?

*

Reducing scope 1+2 emissions,Limited control over energy use in buildings,Lack of skills and knowledge

7.3 Has there been any third party validation of the data submitted in this report?

*

No

-

Lux Aeterna VFX's Climate Report

Lux Aeterna VFX's Climate Report - 2024

Introduction *

1.1 End day of the reporting period

*
2024-12-31

1.1.1 Año de informe

*
2024

1.2 Describe your business activities

*
Lux Aeterna is an award-winning VFX studio harnessing the latest technology to produce realistic digital assets and shots that would be impossible or impractical to film in reality. Cutting-edge software, proprietary tools, and virtual production technologies are used to create the digital effects as well as employment of top-tier artists and supervisors with deep experience in various aspects of VFX, including CGI, compositing, animation, and motion capture.

1.4 Number of employees on the end day of the reporting period

*
20

1.4.1 Full-time equivalent (FTE) or headcounts

*
Headcounts

1.5 Is this report being submitted on behalf of a parent company or a subsidiary? If so, please briefly explain the relationship.

*
Not applicable

Commitment and Targets *

2.1 Net zero target year

*
2035

2.1.1 Base year

*
2024

2.1.2 Base year value

*
114.1

2.2 Near-term target

*

50% of intensity scope 2 emission reduction from my base year by 2035

2.3 Provide any additional comments or context on your net zero and near term targets.

*
Lux Aeterna (LA) is basing their per unit cost on the render of one frame (25 per second) for delivery of vfx content. This has a direct correlation to our electricity costs. If LA were to reduce their render efficiencies by 50% this would lead to a 50% reduction on electricity bill.

2.4 To reduce emissions in line with my commitment, my company has a climate action plan and is taking action

*
Yes, the plan and action include scope 1+2

Own Emissions *

Energy consumption

3.2 Total energy consumption

*
114.11 kWh

3.3 Total renewable energy consumption

*
0 kWh

Scope 1 emissions

3.4 Scope 1 emissions

*
0 metric tons CO2e

Scope 2 emissions

3.5 Location-based scope 2 emissions

*
32.12 metric tons CO2e

3.7 Have you taken any actions to reduce scope 1+2 emissions in the reporting period?

*
Yes

3.7.1 What actions have you taken to reduce scope 1+2 emissions in the reporting period

*

Energy efficient production processes,Transport and logistics,Material circularity and waste reduction,Product/service design innovation,Digital and technology-enabled solutions,Other company behavioural changes

3.7.2 Provide any additional details

*
RenderFarm auto sleep Our Renderfarm takes up a great deal of the energy usage in the studio both in terms of running the machines and keeping them cool. The farm is only in use for a limited period during the day and for that reason we have an automated sleep system where, if idle for more than a few minutes, the machines will go to sleep having a minimal power draw. At full speed the rendernodes can use 1000W or 1kW although that is when doing GPU rendering, typically a machine will draw around 350-500W whilst rendering. Whilst idling, meaning on but not rendering, they will draw between 100-150W. When asleep the machines use 5-10W so, at least when the farm is not in use, there is over a 90% energy reduction. RenderFarm Cooling As mentioned the farm will collectively use around 30,000 or 30kW under typical usage, assuming all nodes are rendering and averaging 400W each. This energy is released almost entirely as heat into the studio atmosphere. Cooling the studio can be very challenging during summer months and air conditioning uses a lot of energy. Although we do use air conditioning this is reduced significantly by passively cooling the farm via direct ventilation to outside. Cooling improvements We have contracted an HVAC specialist to install higher capacity ventilation above the renderfarm to improve the above mentioned passive cooling. Once that is installed we have another contractor lined up to box in the renderfarm to stop the heat spilling out into the studio. This will make the studio more comfortable to work in, take less energy to cool and improve cooling for the farm. We are in discussions with the HVAC specialist regarding using the farm heat the studio in the winter months to mitigate energy usage further as heating is especially inefficient.

3.8 Which tools or methods did you use to calculate your scope 1+2 emissions?

*

Small Business Carbon Calculator

Value Chain Emissions (optional) *

Scope 3 emissions

4.1 Have you measured any of your scope 3 emissions?

*
Yes

Supply chain related - upstream emissions

Customer related - downstream emissions

4.2 Have you taken any actions to reduce scope 3 emissions in the reporting period?

*
No

4.3 Have you asked any of your suppliers to set a net zero target (either voluntarily or as a requirement)?

*
No

4.4 Have you communicated your commitment and actions to any of your customers?

*
Yes

4.5 Which tools or methods did you use to calculate your scope 3 emissions?

*

Small Business Carbon Calculator

Climate Solutions (optional) *

5.1 Do any of your existing products and/or services qualify as climate solutions or enabling solutions?

*

No

Governance, Strategy and Climate Risk (optional) *

6.1 What governance processes do you have in place for your climate strategy? Choose as many as are applicable.

*

No processes in place,Other (please specify)

6.1 Explain

*
Lux Aeterna is in the process of implementing its climate strategy

6.2 Have you started to identify and assess your companies climate risks and opportunities?

*
Yes - we have identified both climate risks and opportunities

6.2.1 Where are the climate risks you've identified?

*
Own operations

6.2.2 How are you managing these climate risks? Choose as many as are applicable.

*

We\'ve started to prioritise climate risks

6.2.3 Provide any additional comments or context on your climate risks:

*
Lux Aeterna (LA) is basing their per unit cost on the render of one frame (25 per second) for delivery of vfx content. This has a direct correlation to our electricity costs. If LA were to reduce their render efficiencies by 50% this would lead to a 50% reduction on electricity bill. Lux Aeterna is aiming to reduce their render times through workflow packages, software innovation and render engine advances.

6.3 Have you integrated climate and/or nature into your company mission statement or shareholder agreements? If yes, describe how.

*

No

-

6.4 Have you taken actions this year outside of your emissions to accelerate climate progress?

*

No

-

Results, Challenges and Outlook *

7.1 Provide any additional comments or context on your annual results and progress from previous years.

*
Lux Aeterna is aiming to reduce its indirect emissions through its render farm.

7.2 Do you face any key challenges in reducing emissions?

*

Reducing scope 1+2 emissions,Limited control over energy use in buildings,Lack of skills and knowledge

7.3 Has there been any third party validation of the data submitted in this report?

*

No

-
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